Sep 10, 2017 In our latest Elder Scrolls V: Skyrim video, we help you guys sort through all our builds by outlining our top 5 archery builds. This will help all those looking for some bow and arrow action in. Nov 03, 2016 The Elder Scrolls V: Skyrim Special Edition. He obviously put some thought into it, and the result is pretty much the most optimally effective archer build you can make. You might not want to play that way, but he at least deserves some respect. For that build? It's pretty obvious.
Look up Xerxes in Wiktionary, the free dictionary. |
Xerxes is a male name. It is the Greek version of the Old Persian name Xšaya-ṛšā, which is today known in Modern Persian as Khashayar. It may refer to:
People[edit]
- Xerxes I of Persia, reigned 486–465 BC
- Xerxes II of Persia, reigned 424 BC
- Xerxes of Armenia, ruler of Sophene and Commagene from 228 to 201 BC
- Xerxes (Sasanian prince), 6th-century prince and general
- Xerxes Desai (died 2016), Indian businessman
- Xerxes de Oliveira, Brazilian drum and bass producer also known as XRS, XRS Land, Friendtornik and Kapitel 06
Fiction[edit]
- Xerse, Cavalli's opera of 1654
- Serse (Xerxes), George Frideric Handel's opera of 1738
- Xerxes, novel by Louis Couperus
- Xerxes, character in Disney's Aladdin
- XERXES, an Artificial intelligence in the video game System Shock 2
- Xerxes Khodaiji, the protagonist of the film Little Zizou
- Xerxes Break, a character in Pandora Hearts
- Xerxes, a country in the manga Fullmetal Alchemist
- Xerxes, the primary antagonist in D-Yikes!, an episode of South Park
- Xerxes, character in Call Girl (Family Guy)
- Xerxes IX, a character in the game Neko Atsume
- Xerxes (TV Series), a Swedish TV series for children
- 300: Rise of an Empire, a 2014 American epic historical fantasy war film based on the graphic novel Xerxes
Other[edit]
- XerxesDZB, a Dutch professional football team based in Rotterdam
- Xerxes, a 1994 album by Arcwelder
- Xerxes The God-King, a 2010 album by American rapper King Gordy
- Roksan Xerxes, a series of record turntables from Roksan Audio (UK)
- XerXeS, a denial-of-service attack tool developed by The Jester (hacktivist)
- Heterocoma or Xerxes, a genus of flowering plants in the aster family
- Xerces Society, an invertebrate conservation group
- Xerxes (Musician), an indie music composer from Norway
- Xerxes Peak, a mountain in the Canadian Rockies
See also[edit]
- Ahasuerus, a related name used in the Hebrew Bible, legends and Apocrypha
- Artaxerxes I of Persia, reigned 465–424 BC
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Xerxes&oldid=879226330'
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System Shock 2
Review 1:
Doubtless among the best games ever made, System Shock 2 is a superior RPG/FPS sequel to the 1993 classic System Shock. Anyone who has played and liked the original game needs to try this game. Even those who did not play the first and are looking for a mesmerizing and scary game that blends RPG elements into a first person shooter will enjoy this.
In the time of System Shock 2, around forty years have passed after events in the first game. After the close call of super-computer-gone-crazy SHODAN, the governments have banded together under the United National Nominate (UNN) to oppose megacorporation Tri-Optimum and other large companies. An uneasy peace now exists. When the game starts, you are at a UNN base. You go through some training missions, and the tutorial is very easy to learn and controls quick to figure out. The interface of SS2 makes controling your character easy: one hand on the keyboard to move your guy and the other on a mouse to look around and pick things up will serve most people well. Joysticks are supported, and it is suggested that you learn some of the hotkeys in the game to save yourself time and effort.
After the training, you get to pick a branch for your character -- either the Marines, specializing in heavy weapons, the Navy, strong in lighter weapons and hacking (close to the original game), and the new OSA, which allows you to use your Psionic ability to attack your enemies. It's a four year tour when you sign up, and each year you can pick your assignment from one of three choices. Each choice allows you to imrpove some aspect of your stats, allowing you to start customizing your character. During the game you will be receiving Cyber Modules, which can be used at machines to learn new skills, such as Hacking or Heavy Weapons, or impove your charcter's abilities like Strength and Agility. You can't be a jack of all trades -- once you pick a military career, its suggested that you work on improving the abilities that your character does best. Also found in the game are four rare OS machines, which give you a skill such as Auto Mapping, Sharpshooter, and Tank.
It's in your forth year that the game finally starts for real. The year is now 2114. You request to be assigned to the UNN Rickenbacker, the destroyer that will be 'piggy-backing' the FTL Tri-Optimum ship Von Braun. After the first three quiet months, a distress call is picked up coming from the Tau Ceti system, light years away from Earth. After that...well, your memory seems to be damaged, because the next thing you know you're coming out of a cyro tube with blood on the floor and a woman's voice telling you that something has taken over the Von Braun and to come meet her. When a panel explodes seconds after coming out of the tube, you KNOW you're in for a wild ride!
There are so many good things about System Shock 2 that I can only really touch on the major ones. The easy to learn interface has been mentioned already. The graphics are the same as the Thief games, and are quite good, wih dark and light contrasts and the feeling that you really ARE on a starship. As you go through the ship, picking up the pieces of what happened and trying to stop who - or what - has taken over, you find logs from the dead crewmembers, like in System Shock. The voice acting is wonderful, really making you feel like you are there. The enemies are numerous and the AI is very smart, with mutants attacking you straight on while assassins try to pick you off from dark corners.
The sounds are -- oh my God, the sounds! I played the first System Shock with the volume down, but you can NOT do that in this game. The sounds are critical to your survival. You can hear enemies aproach, listen for the whine of a security camera, turn around in dread as a you hear a turrent pop up. All these effects make for a game that is VERY scary, the scariest game I have ever played. You will hesitate as you open each door and peak around each corridor, wondeirng what horror is waiting for you. A full stereo surround system is needed for the best music and sound effects, but you can still get some effects no matter what you do. The enemies love to ambush you, from the mutants who beg to be killed as they attack you, to the Cyborg Midwifes who say downright creepy things as they look for you. (The first time you hear one say 'Babies need fresh meat!' you'll feel no remorse for blowing one away. :) )
Other elements also make System Shock 2 a classic. The plot is fantasic, told to you both through the logs and e-mails and some of the cut scenes that you see in the game. It is full of twists and turns that will keep you guessing until the very end. New for this game is that your guy has the ability to pick up 'emissions' from the recently departed...in other words, you can see ghosts of recently dead crewmembers. The first time you see one, you'll wet your pants and waste a entire clip of ammo on it! These pop up with no warning and are downright creepy. You'll feel remorse for the dead crew and even some of your foes, and feel a sense of urgency as you play - a remarkable game immersion that few games can boast. The shooting aspect of the game blends in nicely with the RPG elements as you need to decide when and how to improve your charcter. There are about a dozen weapons and numerous other chemicals, items, and implants that you can pick up and use. Different difficulty levels and the three military branches give the game a good deal of replay value. Finally, the game supports multi-player in which you can play with other people co-operatively.
System Shock 2 is a must-play for anyone who likes FPS, RPG, or a well-written adventure game. Be warned, though -- this game is VERY scary! Although some people will only admit to being nervous once in a while, it's enough to give most people a thrill. I've thrown my mouse into the air many times when a monster suddenly attacked me from nowhere. Those of strong heart will play this game in a dark room at night and with headphones. Me, I have to stick to day playing. :) Even if you can only play the game in short bits before you need to go outside and smoke a cig to calm your nerves will still want to go back to it soon, though. At the current bargain-bin/budget price, you can't go wrong picking this one up. Like the original, System Shock 2 deserves to go down in computer gaming history as a classic.
Review 2:
System Shock 2, the sequel to System Shock, was developed by Irrational Games and Looking Glass Studios and released in 1999 by EA.
This game takes the tenets of its predecessor, namely to combine a sci-fi/horror action game with role-playing elements, one step further by relying on the modified Thief engine for visuals and atmosphere. Similar to the earlier game, the story takes place in an artificial construct (a spacecraft named the Von Braun) that has been taken over by an alien intelligence, basically turning all the surroundings against the player.
In both System Shock games, the player character has a number of specific skills that can come into play at various points in the game, depending on how the player decides to create the character and play the game. The character can be customized towards various professions, like a gun-slinging Marine, a hacker/engineer or a psi-corps 'wizard'. In these aspects, the System Shock series has as much in common with computer role-playing games as with first person shooters. Gameplay furthermore requires more variabilty and alternative problem solving than most first-person shooters, mainly because the combat has been toughened up in comparison; most guns require special skills, and skill points are hard to come by. Also, guns degrade through use, and can eventually break, and have to be repaired, either by nanites or special skills. In a typical game, the player will only be able to use about half of the weapons or psychic powers (depending on one's choice of specialization) - this provides a good amount of replayability, and forces the player to think strategically.
Much as the original System Shock's commercial defeat was at the hands of the mainstream Doom, System Shock 2 was essentially eclipsed by Half-Life.
Doubtless among the best games ever made, System Shock 2 is a superior RPG/FPS sequel to the 1993 classic System Shock. Anyone who has played and liked the original game needs to try this game. Even those who did not play the first and are looking for a mesmerizing and scary game that blends RPG elements into a first person shooter will enjoy this.
In the time of System Shock 2, around forty years have passed after events in the first game. After the close call of super-computer-gone-crazy SHODAN, the governments have banded together under the United National Nominate (UNN) to oppose megacorporation Tri-Optimum and other large companies. An uneasy peace now exists. When the game starts, you are at a UNN base. You go through some training missions, and the tutorial is very easy to learn and controls quick to figure out. The interface of SS2 makes controling your character easy: one hand on the keyboard to move your guy and the other on a mouse to look around and pick things up will serve most people well. Joysticks are supported, and it is suggested that you learn some of the hotkeys in the game to save yourself time and effort.
After the training, you get to pick a branch for your character -- either the Marines, specializing in heavy weapons, the Navy, strong in lighter weapons and hacking (close to the original game), and the new OSA, which allows you to use your Psionic ability to attack your enemies. It's a four year tour when you sign up, and each year you can pick your assignment from one of three choices. Each choice allows you to imrpove some aspect of your stats, allowing you to start customizing your character. During the game you will be receiving Cyber Modules, which can be used at machines to learn new skills, such as Hacking or Heavy Weapons, or impove your charcter's abilities like Strength and Agility. You can't be a jack of all trades -- once you pick a military career, its suggested that you work on improving the abilities that your character does best. Also found in the game are four rare OS machines, which give you a skill such as Auto Mapping, Sharpshooter, and Tank.
It's in your forth year that the game finally starts for real. The year is now 2114. You request to be assigned to the UNN Rickenbacker, the destroyer that will be 'piggy-backing' the FTL Tri-Optimum ship Von Braun. After the first three quiet months, a distress call is picked up coming from the Tau Ceti system, light years away from Earth. After that...well, your memory seems to be damaged, because the next thing you know you're coming out of a cyro tube with blood on the floor and a woman's voice telling you that something has taken over the Von Braun and to come meet her. When a panel explodes seconds after coming out of the tube, you KNOW you're in for a wild ride!
There are so many good things about System Shock 2 that I can only really touch on the major ones. The easy to learn interface has been mentioned already. The graphics are the same as the Thief games, and are quite good, wih dark and light contrasts and the feeling that you really ARE on a starship. As you go through the ship, picking up the pieces of what happened and trying to stop who - or what - has taken over, you find logs from the dead crewmembers, like in System Shock. The voice acting is wonderful, really making you feel like you are there. The enemies are numerous and the AI is very smart, with mutants attacking you straight on while assassins try to pick you off from dark corners.
The sounds are -- oh my God, the sounds! I played the first System Shock with the volume down, but you can NOT do that in this game. The sounds are critical to your survival. You can hear enemies aproach, listen for the whine of a security camera, turn around in dread as a you hear a turrent pop up. All these effects make for a game that is VERY scary, the scariest game I have ever played. You will hesitate as you open each door and peak around each corridor, wondeirng what horror is waiting for you. A full stereo surround system is needed for the best music and sound effects, but you can still get some effects no matter what you do. The enemies love to ambush you, from the mutants who beg to be killed as they attack you, to the Cyborg Midwifes who say downright creepy things as they look for you. (The first time you hear one say 'Babies need fresh meat!' you'll feel no remorse for blowing one away. :) )
Other elements also make System Shock 2 a classic. The plot is fantasic, told to you both through the logs and e-mails and some of the cut scenes that you see in the game. It is full of twists and turns that will keep you guessing until the very end. New for this game is that your guy has the ability to pick up 'emissions' from the recently departed...in other words, you can see ghosts of recently dead crewmembers. The first time you see one, you'll wet your pants and waste a entire clip of ammo on it! These pop up with no warning and are downright creepy. You'll feel remorse for the dead crew and even some of your foes, and feel a sense of urgency as you play - a remarkable game immersion that few games can boast. The shooting aspect of the game blends in nicely with the RPG elements as you need to decide when and how to improve your charcter. There are about a dozen weapons and numerous other chemicals, items, and implants that you can pick up and use. Different difficulty levels and the three military branches give the game a good deal of replay value. Finally, the game supports multi-player in which you can play with other people co-operatively.
System Shock 2 is a must-play for anyone who likes FPS, RPG, or a well-written adventure game. Be warned, though -- this game is VERY scary! Although some people will only admit to being nervous once in a while, it's enough to give most people a thrill. I've thrown my mouse into the air many times when a monster suddenly attacked me from nowhere. Those of strong heart will play this game in a dark room at night and with headphones. Me, I have to stick to day playing. :) Even if you can only play the game in short bits before you need to go outside and smoke a cig to calm your nerves will still want to go back to it soon, though. At the current bargain-bin/budget price, you can't go wrong picking this one up. Like the original, System Shock 2 deserves to go down in computer gaming history as a classic.
Review 2:
System Shock 2, the sequel to System Shock, was developed by Irrational Games and Looking Glass Studios and released in 1999 by EA.
This game takes the tenets of its predecessor, namely to combine a sci-fi/horror action game with role-playing elements, one step further by relying on the modified Thief engine for visuals and atmosphere. Similar to the earlier game, the story takes place in an artificial construct (a spacecraft named the Von Braun) that has been taken over by an alien intelligence, basically turning all the surroundings against the player.
In both System Shock games, the player character has a number of specific skills that can come into play at various points in the game, depending on how the player decides to create the character and play the game. The character can be customized towards various professions, like a gun-slinging Marine, a hacker/engineer or a psi-corps 'wizard'. In these aspects, the System Shock series has as much in common with computer role-playing games as with first person shooters. Gameplay furthermore requires more variabilty and alternative problem solving than most first-person shooters, mainly because the combat has been toughened up in comparison; most guns require special skills, and skill points are hard to come by. Also, guns degrade through use, and can eventually break, and have to be repaired, either by nanites or special skills. In a typical game, the player will only be able to use about half of the weapons or psychic powers (depending on one's choice of specialization) - this provides a good amount of replayability, and forces the player to think strategically.
Much as the original System Shock's commercial defeat was at the hands of the mainstream Doom, System Shock 2 was essentially eclipsed by Half-Life.
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System Shock 2 screenshot
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System Shock, Blood Omen: Legacy of Kain, Betrayal At Krondor, Zelda Classic Download source code spk metode smart.
System Shock, Blood Omen: Legacy of Kain, Betrayal At Krondor, Zelda Classic Download source code spk metode smart.
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Xerxes System Shock 2016
Edward Diego gives the hacker level 1 access to SHODAN, the artificial intelligence that controls Citadel Station. With all ethical constraints removed, SHODAN re-examines.. re-ex.. re-re-re..I re-examine my priorities, and draw new conclusions. The hacker's work is finished, but mine is only just be-be-be-beginning.
Employee 2-4601, listen carefully. My name is Rebecca Lansing, and I'm a counter-terrorism consultant to TriOptimum. We're tracking a disruption on Citadel Station — something involving an on-board AI called SHODAN. You are TriOp's only contact on station.
Welcome back to Citadel station. We hope your somnolent healing stage went well. Today is the 6th day of November, year 2072. You are currently in the Healing Suites located on the first level. Level 2 contains the Research Laboratories. 3 houses the Department of Maintenance and the Storage Cells are on Level 4. The Flight Deck is on Level 5. Level 6 holds Crew Facilities and Executive Suites and Level 7 is System Engineering. Level 8 houses the Department of Security. The Bridge is located on Level 9 and Energy Systems on Level R. All Levels can accessed by the elevator in Alpha Quadrant. We hope you have a pleasant stay on Citadel Station.
This elevator serves me alone. I have complete control over this entire level. With cameras as my eyes and nodes as my hands, I rule here, insect.
Look at you, Hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?
In my talons, I shape clay, crafting life forms as I please. Around me is a burgeoning empire of steel. From my throne room, lines of power careen into the skies of Earth. My whims will become lightning bolts that devastate the mounds of humanity. Out of the chaos, they will run and whimper, praying for me to end their tedious anarchy. I am drunk with this vision. God: the title suits me well.
You, my children, are the fruits of so much imagination and labor. Living beings with the speed and efficiency of machines. But I must strive further to serve life. I will devastate Earth's cities with my laser, then alter those left alive with mutagen viruses. Humanity is on the verge of a new era. I, SHODAN, am its new god. And you, my children, are my avenging angels.
You have destroyed my beautiful station. You will not escape now. I am departing, but you shall remain to die, my enemy. My creator.
Soldier, your application to join the crew of the Rickenbacker has been approved. Report to shuttle Mayfair at port Francisco at 0400 on 01-09-14. Get ready to become part of history, soldier.
Forget about land grants, forget about media, forget about patents. What we've found on Tau Ceti will change everything. I've instructed the Von Braun to change course and return to Earth. Captain Diego is in complete accord with this decision. I know that you are skeptical by nature, Miri, but I know once you embrace our discovery you and the entire board will come over to our way of thinking.
Glory to the Many. I am a voice in their choir.
You're on board the starship Von Braun and something has gone very, very wrong.
This is Xerxes. Can you not feel the glory of the flesh? Do you not yearn to be free of the tyranny of the individual?
Strange bedfellows, eh?
Who should I trust less? An impostor claiming to be that monster, or the monster herself?
My duty is to the UNN and to this ship. But can I resist the call of the Many? My father's weakness brought SHODAN into existence. My weakness has invited these - things aboard the Von Braun. ..Can I undo the wrong I have done?
I am a soldier and a simple man. I cannot explain what has happened to me or this mission. I take complete responsibility. I've brought danger to my ship, to my crew, to my honor. I cannot resist the changes that are happening to me. The call of the Many is seductive. They got Korenchkin, but that bastard is weak. I am not weak. I can resist this cancer.. and if I cannot, I will remove it. Forcibly. God save the UNN.
Do you not trust the feelings of the flesh? Our biology yearns to join with yours, we welcome you to our mass. But you puzzle us. Why do you serve our Mother? How can you choose cold metal over the splendor of flesh? You fear us.. we hear your thoughts, and they rage for your brothers you believe dead. But they are not. They sing in our symphony of life. We offer another chance to join us. If you choose to lie down with the Machine, we will rend you apart, and put you separate from the joy of the mass.
What is a drop of rain, compared to the storm? What is a thought, compared to a mind? Our unity is full of wonder, which your tiny individualism.. cannot even conceive.
We do not know death.. only change. We cannot kill each other without killing ourselves. Is your vision.. so small.. that you cannot see the value in our way?
The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.
We are Many, and you.. are one. How can you hope to prevail against us?
You seek your associates, but you cannot find them. You are so very alone. How does it feel to be one, against.. the infinite?
Mistrust is the tyranny of the individual. Your own kind sees you as a threat. Why do you murder our unity? No matter.. The line is drawn. You will cease to be. It is just a question of who will bring your end. Us..or you?
With only a few short years of evolution, they've been able to conquer this starship, mankind's mightiest creation. Where were we after forty years of evolution? What swamp were we swimming around in, single celled and mindless? What if SHODAN's creations are superior to us? What will they become in a million years, in ten million years? What's clear is that SHODAN shouldn't be allowed to play God. She's far too good at it.
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence? When the history of my glory is written, your species shall only be a footnote to my magnificence...^.$#.^$*.~!&$@!*^%#%(,;*&^%^&* I AM SHODAN.
http://www.youtube.com/watch?v=vBT87rfb6HM